﻿using UnityEngine;
using System.Collections.Generic;
using System;

public enum PUSH_MESSAGE_TYPE
{
    BROADCAST_READY_TIME = 101,         //广播_倒计时
    BROADCAST_GAME_TIME = 102,          //广播_游戏剩余时间

    CUSTOM_LONGIN_T = 110,              //首次登陆回复
    CUSTOM_LONGIN_RT = 111,             //重复登陆

    CUSTOM_GAME_DATA = 120,             //位置信息

    CUSTOM_DEATH_DATA = 121,            //死亡数据：击杀敌人数、分数
    CUSTOM_RANK_LIST = 122,             //死亡后退出：单独要一个排行榜
    CUSTOM_LASTRANK_LIST = 123          //最终的排行榜

}


